players can now interact over the network
Game Development

UNet Network and TPC Character Controller Implemented

August 8, 2017 Arcanor 0

After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]

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Game Development

On Darwinism, oohs and AWS, and Networking

July 19, 2013 Arcanor 1

Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]

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Game Development

Lots Going On, Not So Much To Show… Yet!

May 19, 2013 Arcanor 0

We’ve been really busy lately with game development.  Unfortunately there’s not much to show right now!  I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]