players can now interact over the network
Game Development

UNet Network and TPC Character Controller Implemented

August 8, 2017 Arcanor 0

After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]

Login panel interface now using custom backend
Game Development

New Backend for Arcanoria Revelations: MSF

August 8, 2017 Arcanor 0

In Indie development projects, we learn by doing. Our plans don’t always take the form we originally intended. Specifically, we were well into our implementation of GameSparks as a backend service platform for our upcoming […]

PostgreSQL
Game Development

Arcanoria Revelations Chooses PostgreSQL RDBMS

April 19, 2017 Arcanor 0

After careful consideration, and quite a bit of testing and experimentation, we’ve decided to go with a RDBMS, specifically PostgreSQL, as our central database server engine for our upcoming game title, Arcanoria Revelations. This blog […]

No Picture
Game Development

Lots Going On, Not So Much To Show… Yet!

May 19, 2013 Arcanor 0

We’ve been really busy lately with game development.  Unfortunately there’s not much to show right now!  I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]