players can now interact over the network
Game Development

UNet Network and TPC Character Controller Implemented

August 8, 2017 Arcanor 0

After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]

Login panel interface now using custom backend
Game Development

New Backend for Arcanoria Revelations: MSF

August 8, 2017 Arcanor 0

In Indie development projects, we learn by doing. Our plans don’t always take the form we originally intended. Specifically, we were well into our implementation of GameSparks as a backend service platform for our upcoming […]

Login panel interface now using custom backend
Game Development

Dev Update: Arcanoria Revelations

February 19, 2017 Arcanor 0

I’ve been working hard on our latest incarnation of Arcanoria related projects, entitled Arcanoria Revelations – The Portal Weavers. Arcanoria Revelations places the Arcanoria fantasy mythos into an online ARPG (Action Role Playing Game) format, similar in […]

Game Development

Arcanoria Chronicles: Dev Update

October 15, 2015 Arcanor 0

This is a quick development status update regarding my upcoming role-playing game, Arcanoria Chronicles: Chapter 1 – Early Adventures of Elora Smyth. First, I’d like to say that I’m sorry that things are taking a […]

Game Development

Arcanoria Chronicles, Chapter And Verse

September 14, 2015 Arcanor 0

My new game Arcanoria Chronicles is coming along nicely!  I’ve been doing a bunch of research, including learning about precious metals, and ancient mining practices.  And I’ve been working on backstory.  Lots of backstory.  You […]

Game Development

New Game In Development: Arcanoria Chronicles

August 28, 2015 Arcanor 0

Over the last few weeks, I’ve begun working on a smaller implementation of our huge flagship MMORPG, Arcanoria.  The new game (entitled Arcanoria Chronicles) will have a much smaller technical scope than the massive online […]

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Game Development

Still here!

March 17, 2015 Arcanor 0

Sorry for the lack of updates.  It’s been 11 months since my last confession… er, I mean blog post!  It’s been an eventful 11 months, but I’ll share some quick highlights. CyberGhost is still in […]

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Game Development

CyberGhost – In Development

April 10, 2014 Arcanor 0

CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam.  Obviously we’re way past that now, but it’s still under daily active development.  I’ve been busy updating Matrix […]

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Game Development

Avatar Editor… umm, Editing

February 28, 2014 Arcanor 2

Since the last update I’ve been focused mostly on creating an avatar editor.  I figure it’s looking pretty good for now, and wanted to post a quick update about it.  UMA (see previous blog post […]

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Game Development

Total Rewrite Well Underway

January 27, 2014 Arcanor 0

Oh, didn’t I mention?  Sorry about that!  Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server.  Gotta admit I’m learning as I go […]