CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix […]
As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game. Things like player-driven avatar customization, the need for a […]
Oh, didn’t I mention? Sorry about that! Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server. Gotta admit I’m learning as I go […]
At the end of our last update we were getting ready to deploy our game server software (zone app, lobby app, and various supporting services, including Apache, PostgreSQL, Erlang, and uZone) to a Windows 2008 […]
Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]
We’ve been really busy lately with game development. Unfortunately there’s not much to show right now! I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]
This is just a quick post to mention that I just posted a new video blog to show recent updates in Arcanoria. Here it is!