Game Development

Pesticide Patrol – pre-alpha

July 31, 2015 Arcanor 0

My little experiment with in-game grid systems is coming along nicely.  It’s now an actual game, with actual gameplay.  Here’s a feature list of things already implemented: Audio: combat sound FX, voiceover audio clips, and […]

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Game Development

Don’t Bug Me!

July 15, 2015 Arcanor 0

Now that the GrudgeMatch demo is as done as we’re going to make it without funding, I’ve begun working on “other projects” again.  This includes a new song release on my music site, as well […]

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Game Development

Still here!

March 17, 2015 Arcanor 0

Sorry for the lack of updates.  It’s been 11 months since my last confession… er, I mean blog post!  It’s been an eventful 11 months, but I’ll share some quick highlights. CyberGhost is still in […]

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Game Development

CyberGhost – In Development

April 10, 2014 Arcanor 0

CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam.  Obviously we’re way past that now, but it’s still under daily active development.  I’ve been busy updating Matrix […]

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Game Development

Avatar Editor… umm, Editing

February 28, 2014 Arcanor 2

Since the last update I’ve been focused mostly on creating an avatar editor.  I figure it’s looking pretty good for now, and wanted to post a quick update about it.  UMA (see previous blog post […]

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Game Development

When Solutions Present Themselves

February 8, 2014 Arcanor 0

As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game.  Things like player-driven avatar customization, the need for a […]

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Game Development

Total Rewrite Well Underway

January 27, 2014 Arcanor 0

Oh, didn’t I mention?  Sorry about that!  Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server.  Gotta admit I’m learning as I go […]

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Game Development

On Darwinism, oohs and AWS, and Networking

July 19, 2013 Arcanor 1

Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]