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Game Development

CyberGhost – In Development

April 10, 2014 Arcanor 0

CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam.  Obviously we’re way past that now, but it’s still under daily active development.  I’ve been busy updating Matrix […]

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Game Development

Avatar Editor… umm, Editing

February 28, 2014 Arcanor 2

Since the last update I’ve been focused mostly on creating an avatar editor.  I figure it’s looking pretty good for now, and wanted to post a quick update about it.  UMA (see previous blog post […]

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Game Development

When Solutions Present Themselves

February 8, 2014 Arcanor 0

As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game.  Things like player-driven avatar customization, the need for a […]

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Game Development

Total Rewrite Well Underway

January 27, 2014 Arcanor 0

Oh, didn’t I mention?  Sorry about that!  Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server.  Gotta admit I’m learning as I go […]

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Game Development

On Darwinism, oohs and AWS, and Networking

July 19, 2013 Arcanor 1

Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]

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Game Development

Lots Going On, Not So Much To Show… Yet!

May 19, 2013 Arcanor 0

We’ve been really busy lately with game development.  Unfortunately there’s not much to show right now!  I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]