players can now interact over the network
Game Development

UNet Network and TPC Character Controller Implemented

August 8, 2017 Arcanor 0

After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]

Login panel interface now using custom backend
Game Development

New Backend for Arcanoria Revelations: MSF

August 8, 2017 Arcanor 0

In Indie development projects, we learn by doing. Our plans don’t always take the form we originally intended. Specifically, we were well into our implementation of GameSparks as a backend service platform for our upcoming […]

PostgreSQL
Game Development

Arcanoria Revelations Chooses PostgreSQL RDBMS

April 19, 2017 Arcanor 0

After careful consideration, and quite a bit of testing and experimentation, we’ve decided to go with a RDBMS, specifically PostgreSQL, as our central database server engine for our upcoming game title, Arcanoria Revelations. This blog […]

Login panel interface now using custom backend
Game Development

Dev Update: Arcanoria Revelations

February 19, 2017 Arcanor 0

I’ve been working hard on our latest incarnation of Arcanoria related projects, entitled Arcanoria Revelations – The Portal Weavers. Arcanoria Revelations places the Arcanoria fantasy mythos into an online ARPG (Action Role Playing Game) format, similar in […]