PostgreSQL
Game Development

Arcanoria Revelations Chooses PostgreSQL RDBMS

April 19, 2017 Arcanor 0

After careful consideration, and quite a bit of testing and experimentation, we’ve decided to go with a RDBMS, specifically PostgreSQL, as our central database server engine for our upcoming game title, Arcanoria Revelations. This blog […]

Login panel interface now using custom backend
Game Development

Dev Update: Arcanoria Revelations

February 19, 2017 Arcanor 0

I’ve been working hard on our latest incarnation of Arcanoria related projects, entitled Arcanoria Revelations – The Portal Weavers. Arcanoria Revelations places the Arcanoria fantasy mythos into an online ARPG (Action Role Playing Game) format, similar in […]

Game Development

Arcanoria Chronicles: Dev Update

October 15, 2015 Arcanor 0

This is a quick development status update regarding my upcoming role-playing game, Arcanoria Chronicles: Chapter 1 – Early Adventures of Elora Smyth. First, I’d like to say that I’m sorry that things are taking a […]

Game Development

New Game In Development: Arcanoria Chronicles

August 28, 2015 Arcanor 0

Over the last few weeks, I’ve begun working on a smaller implementation of our huge flagship MMORPG, Arcanoria.  The new game (entitled Arcanoria Chronicles) will have a much smaller technical scope than the massive online […]

Game Development

Pesticide Patrol Hits The Streets

August 28, 2015 Arcanor 0

Our recent game Pesticide Patrol has reached the point where it’s ready to fly.  We’ve created a new dedicated page for the game, which is available to play for free on itch.io!  Please let us […]

Game Development

Pesticide Patrol – pre-alpha

July 31, 2015 Arcanor 0

My little experiment with in-game grid systems is coming along nicely.  It’s now an actual game, with actual gameplay.  Here’s a feature list of things already implemented: Audio: combat sound FX, voiceover audio clips, and […]

No Picture
Game Development

CyberGhost – In Development

April 10, 2014 Arcanor 0

CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam.  Obviously we’re way past that now, but it’s still under daily active development.  I’ve been busy updating Matrix […]

No Picture
Game Development

Avatar Editor… umm, Editing

February 28, 2014 Arcanor 2

Since the last update I’ve been focused mostly on creating an avatar editor.  I figure it’s looking pretty good for now, and wanted to post a quick update about it.  UMA (see previous blog post […]

No Picture
Game Development

When Solutions Present Themselves

February 8, 2014 Arcanor 0

As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game.  Things like player-driven avatar customization, the need for a […]

No Picture
Game Development

Total Rewrite Well Underway

January 27, 2014 Arcanor 0

Oh, didn’t I mention?  Sorry about that!  Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server.  Gotta admit I’m learning as I go […]