Arcanoria Development Team
Active Team Members
- Walt Collins / Arcanor [www.waltcollins.com] - Project Lead, Tech Lead, game system and world designer, webmaster
- Chris Dodson / Ravenborne [www.chris-dodson.com] - Lead Game System Designer, Art Director, 2D/3D modeler/animator
- Tony Richards / SgtFlame [www.indiezen.org] -Lead Engine Architect & Programmer, Lead Toolset Developer
- Matthew Gray / hatboyzero [www.hatboystudios.com] - Engine Programmer
- ShaNeil Harada / DySai [www.shaneilharada.com] - Lead Storywriter, C++ programmer
- April Aeschbacher / Daynnightdreamer - Story Writer
- Jason Smith / Dun1031 [www.jasonsmithonline.com] - C++ Programmer, Database Administrator & Designer, Lua Scripter, Story content contributor
- Giacomo Cataldo / GCataldo [www.music.cataldomedia.com] - Music Director, symphonic music composer
Team Recruiting
We're a small team, with people contributing as their lives permit. We're always in the market for folks who are serious about helping out with the Arcanoria project, and are willing to make a commitment to contribute. Team positions include everything game-related, but some of the things we're particularly interested in right now include:
- Backstory development
- Quest content development
- 2D asset design, including in-game assets (icons, maps, GUI, etc.), textures, concept art
- 3D model design and animation
- Lua scripting
Are you interested in joining the Arcanoria development team? We ask that you should always be communicative and answer all project-related emails within 24 hours. When assigned a development task, we ask that you should dedicate a minimum of 8 hours each week to help keep things moving along toward our aggressive release dates. One thing that is required though is that you always use legally licensed software when working on Arcanoria related tasks. Hopefully this is not a problem for you, and we're sorry to have even mentioned it. :)
To join the Arcanoria Development Team, or to sign up as a tester when we reach our pre-alpha release, please send an email to Arcanor.
Past Contributors
- Gina-Marie Hammer / Netjera [www.netjersoft.com] - Concept Artist, Texture Artist
- Johan Schwind (panda): 2D artist, world design (www.johanschwind.com)
- Dane Caro (DaneC020): 3D modeler/animator (www.danecaro.com)
- Sean Mulhall: backstory, level design
- Gustavo Munoz (GusMM): 3D modeler/animator (www.gustavom.com)
- Matt Freyman: 3D models/animations, textures, world design
- Ed Johnson (Ed): 3D modeler, scripter, designer
- Alec Carper (Alec): coding, Torque scripting, world design
- Chase Brown (cbrown): world design, system design, 3D modeler
- Rob Sandbach (Lyad): scripter, world design (www.urban-games.net)
- Jeff Reno - design, coding, scripting
- James Dunlap - story writer, world design
- Josh Lord - sound design and FX
- Caleb Oller (Aalok) - coding, Torque scripting
- Doug Miller (Orkim) - world design, artist
- Ryan Arbabi - level design and layout
- Juliet (gravyspider) - 3D modeler/animator, quest/level design
- Jay Logelin - C++ coding, Torque scripting
Special Thanks
Special thanks go out to Dave Young and the other folks over at Dream Games, who have helped tremendously with their good advice, and good humor and patience. Huge thanks also go out to Tony Richards for having the vision, talent, and stamina to create the awesome Zen Engine!
Developer Access
Are you already a member of our team and looking for a link to developer resources? Please click HERE.