Pesticide Patrol Hits The Streets
Our recent game Pesticide Patrol has reached the point where it’s ready to fly. We’ve created a new dedicated page for the game, which is available to play for free on itch.io! Please let us […]
Our recent game Pesticide Patrol has reached the point where it’s ready to fly. We’ve created a new dedicated page for the game, which is available to play for free on itch.io! Please let us […]
My little experiment with in-game grid systems is coming along nicely. It’s now an actual game, with actual gameplay. Here’s a feature list of things already implemented: Audio: combat sound FX, voiceover audio clips, and […]
Now that the GrudgeMatch demo is as done as we’re going to make it without funding, I’ve begun working on “other projects” again. This includes a new song release on my music site, as well […]
Sorry for the lack of updates. It’s been 11 months since my last confession… er, I mean blog post! It’s been an eventful 11 months, but I’ll share some quick highlights. CyberGhost is still in […]
CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix […]
Since the last update I’ve been focused mostly on creating an avatar editor. I figure it’s looking pretty good for now, and wanted to post a quick update about it. UMA (see previous blog post […]
As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game. Things like player-driven avatar customization, the need for a […]
Oh, didn’t I mention? Sorry about that! Yeah, the old code has been scrapped and replaced with… newer, shorter, (hopefully) more efficient code, for both client and server. Gotta admit I’m learning as I go […]
Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]
We’ve been really busy lately with game development. Unfortunately there’s not much to show right now! I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]
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